Money and shops

Cash and bank, banking at a hideout, and what the shops sell.

Cash and bank

Your money is in two places. Both show on your scoreboard.

  • Cash is what you’re carrying. Robberies and arrests pay into it.
  • Bank is safe. An arrest never touches it.

Banking

As a criminal, walk into a hideout and all your cash is banked for you. There’s nothing to click.

Until then it’s unbanked. Get arrested, or die, and you lose all of it. So after a robbery, get to a hideout before the guards get to you.

Guard money

Guards keep their own cash and bank, apart from their inmate money. Going on or off duty with /duty swaps between the two. Guards are never arrested, so they never lose their cash.

Shops

Shops are chest menus, the same on Java and Bedrock. Open one with /shop, or by clicking the shopkeeper.

Shop Where Who
Hideout shop Criminal hideouts Criminals
Armory The police station Guards on duty
  • Prices come out of your cash first, then your bank.
  • The gold ingot in the corner shows your cash and bank.
  • If your inventory is full, you aren’t charged.
  • You can’t shop while you’re serving a sentence.

Prices

These are the current prices. They can change as we balance the game. Guards pay half.

Item Hideout shop Armory
Pistol $1,500 $750
Pistol ammo (12) $100 $50
Shotgun $4,000 $2,000
Shotgun shells (6) $200 $100
Rifle $8,000 $4,000
Rifle rounds (5) $300 $150
Iron helmet $600 $300
Iron chestplate $1,200 $600
Iron leggings $1,000 $500
Iron boots $500 $250
Cooked beef (8) $50 $25
Golden apple $400 Not sold

Guard gear (handcuffs, the taser, keycards) is never sold. Guards get it with /duty.

For what each gun does, see Guns and ammo.

Guns, ammo, armor and cash are only ever bought in game. The store never sells them. See Ranks and the store.