Cash and bank
Your money is in two places. Both show on your scoreboard.
- Cash is what you’re carrying. Robberies and arrests pay into it.
- Bank is safe. An arrest never touches it.
Banking
As a criminal, walk into a hideout and all your cash is banked for you. There’s nothing to click.
Until then it’s unbanked. Get arrested, or die, and you lose all of it. So after a robbery, get to a hideout before the guards get to you.
Guard money
Guards keep their own cash and bank, apart from their inmate money. Going on or off duty with /duty swaps between the two. Guards are never arrested, so they never lose their cash.
Shops
Shops are chest menus, the same on Java and Bedrock. Open one with /shop, or by clicking the shopkeeper.
| Shop | Where | Who |
|---|---|---|
| Hideout shop | Criminal hideouts | Criminals |
| Armory | The police station | Guards on duty |
- Prices come out of your cash first, then your bank.
- The gold ingot in the corner shows your cash and bank.
- If your inventory is full, you aren’t charged.
- You can’t shop while you’re serving a sentence.
Prices
These are the current prices. They can change as we balance the game. Guards pay half.
| Item | Hideout shop | Armory |
|---|---|---|
| Pistol | $1,500 | $750 |
| Pistol ammo (12) | $100 | $50 |
| Shotgun | $4,000 | $2,000 |
| Shotgun shells (6) | $200 | $100 |
| Rifle | $8,000 | $4,000 |
| Rifle rounds (5) | $300 | $150 |
| Iron helmet | $600 | $300 |
| Iron chestplate | $1,200 | $600 |
| Iron leggings | $1,000 | $500 |
| Iron boots | $500 | $250 |
| Cooked beef (8) | $50 | $25 |
| Golden apple | $400 | Not sold |
Guard gear (handcuffs, the taser, keycards) is never sold. Guards get it with /duty.
For what each gun does, see Guns and ammo.
Guns, ammo, armor and cash are only ever bought in game. The store never sells them. See Ranks and the store.

